An adventure to forget what you know

DESIGN THINKING MINDSET
TRAINING
in form of a
GAME

80

% PRACTICAL GAMEPLAY

20

% THEORY

It helps you change your team’s mindset 
on a deep sub-conscious level

UnKnow is designed to trigger sub-conscious thought patterns,
that prevent us from applying design thinking in our work.

After noticing them, we can start training ourselves out of these patterns.

UnKnow, being a game, does it in a fun and engaging way.

How does it help me...

TO CHANGE OUR HABITS, WE NEED TO CHANGE THE MINDSET FIRST

Design thinking is a super powerful method to build innovative services and products – the kind that truly solve our user’s painful problems.

The challenge is that to change our ways of working to ones of Design Thinking, we need to radically change our core habits and thought patters. This is not an easy task.

And that is exactly where UnKnow comes into play. It helps us notice these patterns and overcome them by practicing new ones. First in game setting, later in our work.

OFFER PRACTICAL EXPERIENCE vs ONLY THEORY

When teaching a new skill or habit, theory can take us only so far. We want to offer our students practical experiences, so that they could feel the difference, not only understand it.

UnKnow, being a game, is not only highly experience based but also very engaging, since fun games are the best tools to generate engagement.

SPEED UP THE TRANSFORMATION

Transforming the mindset of the whole organisation takes time and a lot of practice. Time is expensive. In today’s rapidly changing world, it’s the most expensive asset we have.

UnKnow is a compressed experience. In other words, you can get your teams to practice new mindset multiple times faster than in real projects – and with that speed up the transformation.

Participants are saying:

What mindset?

In the game / workshop UnKnow, your team(s) will face

FOUR MAIN CHALLENGES

WHILE APPLYING DESIGN THINKING

These come from our deep subconscious and are very hard to notice and overcome.

1

We tend to vastly underrate and underperform the EMPATHY building.

2

It is very easy to fall into ASSUMPTIONS and do biased decisions.

3

We often FALL IN LOVE with OUR IDEAS and make ourselves blind because of that.

4

We FEAR FAILURE, because we’ve been taught that. So we lay our GOLDEN EGGS.

What happens in the game?

MYSTERY CHARACTER WITH A PROBLEM

In each UnKnow game session there is a mystery character with a story and a problem that needs to be solved as fast as possible. Your task is to figure out, what the problem is and pitch the solution to the gamemaster.

THE CHALLENGE IS EMPATHY

In order to nail the solution, you need to really understand this mystery character. And there is a lot to learn about them. The story is tangled with little details that are easy to miss, everything is interconnected. So putting a complete picture together requires you and your team to really push your limits and think differently than you have done so far.

3 DIFFERENT ACTIONS TO GET INFO

To get missing info about the mystery character, you can use three different actions:

QUESTIONS

PITCH PROTOTYPES

OBSERVATION

You need to iterate between those and try to make sense of the information in between. 

TO WIN YOU NEED ACHIEVEMENT POINTS

You get those points by either understanding the mystery character, or by using the right mindset. The team that collects the most “Achievement points”, wins.

Gallery

Book a workshop

3

sessions

participants:
6-15 people

duration:
5h 

your
location

1st session

2h training: 
“design thinking mindset”
+
2,5h gaming session
+
0,5h feedback session

2nd session

2,5h gaming session
+
0,5h feedback session

Final session

2,5h gaming session
+
1h final feedback and takeaways

UnKnow’s effect is most powerful, if at least three gaming sessions are repeated in short intervals (for example one per week). That’s why we offer a program, that includes a training, three sessions and final retrospective to the whole experience.
If you are interested in custom program (shorter or longer), contact us and we’ll figure something out.

Why a game?

To learn, we need engagement and practice.
True engagement happens while having fun. 
Experience from practice comes slow… unless we compress it.

Games are fun compressed experiences.

NEW EXPERIENCES =
NEW BEHAVIOUR

As product developers and designers, we’ve all heard the phrase “Fail fast.” We all know what prototyping means. And we know the faster we iterate, the faster we will know what our product actually needs to do.

But why do we still fail at these concepts so often? We are victims of our thought and behaviour patterns. 

We often know what is right, but still behave the same way we’ve always behaved. To change that pattern, it is not enough to just get more information. 

We need to experience the different mindset and way of operating.

FUN =
ENGAGEMENT

Studies show that games provide a 23% gain over traditional learning. Why?

Because playing games is fun. When we are having fun, we are multiple times more engaged. And that’s why this is where true learning happens.

“Games are architectures for engagement”

Constance Steinkuehler, professor and a co-director of the Games+Learning+Society center at the University of Wisconsin-Madison

Facilitators

We are a team of entertainers, trainers, practitioners.
We live to create experiences you will not forget.

Vaiko Hansson

Business Mentor
Design Thinking / Agile Coach
Workshop Facilitator

Joonas Mengel

Game Designer
Performing Magician

Kaja Kruus

Service Designer
Design Thinking Trainer
Workshop Facilitator

Got a question?

Leave us your phone number, and we’ll call you back in 30 min.

… or write us an email: info@quantumind.eu